Society of Mind

The society of mind- the theory that the mind is a "society" that arises out of ever-smaller agents that are themselves mindless.

Agents:
  1. Agent- Any part or process of the mind that by itself is simple enough to understand--even though the interactions among groups of such agents may produce phenomena that are much harder to understand. An agent can be in one of two states--on or off.
  2. The agents.
    1. Censor- an agent that inhibits or suppresses the operation of other agents.
    2. Demon- an agent that constantly watches for a certain condition and intervenes when it occurs.
    3. Direction-neme- an agent associated with a particular direction or region in space. It's suspected that bundles of direction-memes are used inside our brains for representing many nonspatial concepts.
    4. Memorizer- an agent that can treat an agency into some previously useful state.
    5. Neme- an agent whose output represents a fragment of an idea or state of mind.
    6. Pronome- a type of agent associated with a particular "rote" or aspect of a representation--corresponding, e.g., to the Actor, Trajectory, or Cause of some action.
    7. Isonome- an agent that controls short-term memory in each of many agencies.
    8. Paranome- an agent that operates on agencies of several different mental realms all at once, with similar effects on all of them.
    9. Nome- an agent whose outputs affect an agency in some predetermined manner, such as a pronome, isonome, or paranome; an agent whose affect depends more on genetic architecture then on learning from experience.
    10. Polyneme- an agent that arouses different activities, at the same time, in different agencies--as a result of learning from experience.
    11. Recognizer- an agent that becomes active in response to a particular pattern of input signals.
    12. Sensor- an agent whose inputs are sensitive to stimuli that come from the world outside the brain.
    13. Society of more- the agents used by a mind to make comparisons of quantities.
    14. Suppressor- a censorlike agent that works by disrupting a mental state that has already occured.
    15. Difference-engine- an agency whose actions tend to make the present state of affairs more like some goal or "desired state" whose descriptions is represented in that agency.
  3. Interactions of Agents.
    1. Cross-exclusion - an arrangement in which each of several agents is connected so as to inhibit all the others--so that only one of them can remain active at a time.
    2. Exploitation - the act of one agency making use of the activity of another agency, without understanding how it works.
    3. Non-compromise principle - the idea that when two agencies conflict it may be better to ignore them both and yield control to yet another, independent agency.
Frames:
Concepts, theories and principles:
Myths:
Source: Society of Mind (1986) by Marvin Minky.