A Study in Persuasion
Table of contents:
- The persuasion process
- The dimensions of persuasion
- Correlates of change
- Persuasion is the process
of learning
- Social judgement theory
- Consistency theories
- Forced
compliance
- Techniques of persuasion
- Persuasion in the public
arena
- Advertising
- Persuasion in
relationships
- Psychological appeals
The persuasion process:
- An event (E) causes an actor (A) to want a goal (G).
- G causes A to want the persuader (P) to do an action (X)
that get A G.
- A believes that P might not do X.
- A intends to get P to do X.
- A selects a message and transmits it to P in an effort to
get P to do X.
The dimensions of
persuasion:
- Cognitive system.
- Functions:
- Organizes information from the environment.
- Tells the body how to respond to the information.
- The cognitive system compostion:
- Beliefs- propositions that are either true or false.
- Values.
- Tells us what we should and should not do.
- Tells us what is important and unimportant.
- Concepts- organizes beliefs according to some common
characteristic.
- Rules- mechanisms that ultimately affect social action.
- Interpretation- determines the meaning for situations.
- Action- tells us how to act.
- Obligation- we must do it.
- Permissive- we may do it.
- Limiting- we cannot do it.
- Interpretation and action act together.
- Context is very important. Context tells us which
rules are
to be invoked in a given situation.
- Conformity of rules.
- Situational forces- external.
- Practical- internal.
- Communication requires that interpretation and action
rules
to be coordinated with one another.
- Persuasion is changing the intepretation and/or
action
rules.
- Reasoning.
- Induction- conclusions are probable.
- Deduction- conclusions are certain.
- Toolman's model of argument.
- Data- beliefs, raw material that support
conclusions.
- Claim- data does something to person.
- Warrant- links data with claim.
- Qualifier- probably, certainly.
- Backing- evidence that you make in support of your
warrant.
- Reservations- rebuttale to warrant.
- The need theory.
- The persuader's basic needs satisfied by needing or
doing something.
- Audiences make choices on the basis of need.
- Everything a human does is made of biological and
social
systems. These systems require constant maintenance. Needs are aroused
when the system requires maintenance.
- Instability activates the need system to become
stabilized.
- Need -> Drive -> Behavior ->
Need-reduction.
- Needs can be influenced by the outside.
- Needs can be stimulated by buying the "product."
- Monroe's
motivated sequence.
- Attention
- Need
- Satisfaction
- Visualization
- Action
- The arousal dimension.
- Greenwald's four attentions.
- Preattention- not really focused on what you're doing.
- Focal attention- at a minimal level you are attending
to
what you are doing.
- Comprehension- you are focused on the content of the
message and you know what is being said.
- Elaboration- generating thoughts on what you're
thinking.
- Counter arguing- generating negative thoughts.
- Emotional messages.
- Least likely to introduce preattention. Recievers
respond to
message.
- Less likely that they can argue with the message.
- Emotional messages can be much more vivid.
- Types of emotional messages.
- Humor.
- It really draws attention towards the advertisement.
- How to create a positive impression toward your
product.
- Helps to overcome resistance to your persuasion.
- Warmth.
- Positive sentiment that is flowing from the message.
- Feelings of warmth can change rapidly.
- Warmth creates a lot of positive feelings toward
the
advertisement.
- Fear appeals- harmfull consequences will befall the
receiver if he or
she doesn't comply with the request.
- A fear appeal has to provide strong reason to be
effected.
- Has to be well constructed.
- Relational dimension.
- We attribute qualities with people.
- Credibility- the receiver perception of the source.
- Trustworthiness- lack of trust.
- Believability.
- Personal characteristics.
- Sleeper affect- a tendency for more attitude change to
happen not right after arguments but a little later on. (For
low-credible sources.)
- Similiarity- develops some similiarity between you and
your
persuader. Builds a bond between people.
- If you need information, credibility is more
important.
- If the situation is personal then similiarity is more
important. Based on tests.
- Credibility is more important in sales and
advertising...
- When the salesman wants new customers.
- Window salesman is an expert.
- When the customers have to make a complex buying
decision.
- Similarity is more important...
- When the salesperson in customer are going to interact
over
a
period of time.
- When the customer knows he's similar to the
salesperson.
- When the product is a low-risk situation.
- Celebrities.
- Having celebrity status can be persuasive.
- Celebrity that elicits good feelings is paired with a
product
in an attempt to make the product elicit good feelings
(classical conditioning.)
- Physical attractions.
- A physically attractive person can persuade you
more than a physically unattractive person.
- Works when the person is unknown.
- The person with charisma can be pretty persuasive.
- Power.
- Powerful people can be very persuasive.
- Kinds of power people can have:
- Reward power.
- Coercive power.
- Referent power - a lot of respect.
- Expert power.
- Legitimate power - they hold an office.
Correlates of change:
- Source- credibility, similiarity, physical attractiveness.
- Message.
- Organization helps comprehension.
- Repetition affects rention.
- Repetition within the message.
- Repetition of the message.
- Repetition seems to affect learning.
- Does increase learning up to a point.
- You get saturated with the message.
- Only good commercials wear out over time.
- Bad commercials wear out first.
- Several variations on the same message are good as long
as the versions are less similiar.
- Gag commercials wear out fast.
- The greater the span of time the longer the commercial
can run effectively.
- One sided vs. two sided messages:
- On any issue there are two sides. One sided message you
are given one side.
- A two sided message you give both sides, and you
discredit your opponents side.
- Two sided messages works for an educated
audience.
- Two sided messages works when the audience is opposed
to
your side.
- Two sided messages tend to be better when the audience
is
likely to hear both sides.
- One sided messages work when the audience agrees with
you.
- Evidence- providing support for your idea.
- Evidence tends to be effective when the source
credibility is low.
- Evidence tends to be effective when the evidence is new.
- Delivered rather badly it tends to be ineffective.
- Channels.
- Whenever a persuasive message is highly redundant or
somewhat difficult
it's better to use more than one channel.
- Multiple channels tend to reinforce messages.
- Extremely difficult material is better presented as
printed
material.
- Receiver.
- In persuasion, you have to receive the message.
- One you receive the message you have to yield to the
message (high intelligence reaches this stage).
- People who are on the opposite ends of the knowledge,
intelligence, and self-esteem scale seem to be less persuasable that
people who are in the middle of the scale.
Persuasion is the process
of learning:
- Old paradigm - it really doesn't touch on the human psyche
very well.
- Three assumptions of the new paradigm:
- Behavioral change in human is best understood through
continuously, reciprocal interaction of environmental influences and
inner forces - imagining, insight, foresight.
- Symbol manipulation permit you to have insight to what
will
be harmful or beneficial to you.
- Humans are capable of self-regulation.
- People are goal manipulation. We act on probable
circumstances.
- Ways of acquiring new information:
- Direct observation.
- Role-playing or imagining ourselves in a certain
situation.
- Modeling - serving other people's behavior and modeling
their
behavior.
- Attention
- Retention
- Competence
- Motivation
- Four models of self-persuasion:
- Desensitization- learn a new set of responses to an old
behavior you're uncomfortable with.
- Behavior modification- learn a new set of consequences
for
the behavior.
- Role playing- imagining what the consequences will be
like.
- Factors that affect the success of modeling.
- Rewards and punishments.
- Similiarity.
- Competence.
- Status- high status can be influencial.
- Consistency- modeling should be consistent.
- Mutiple models.
Social judgement theory:
- Factors associated with the judgment process.
- Stimulus- the message.
- Certain cognitive processes.
- Judgement itself.
- Principles.
- Assimilation affects - things at a close distance to an
anchor to be judged as similar to the anchor even though that might not
be.
- Contrast - things at a far distance from an anchor are
judged
to be less similar.
- Latitudes.
- Acceptance - your own anchor point, all closely
associated
viewpoints.
- Non-commitment- not sure.
- Rejection - a group of viewpoints you find unacceptable.
- Ego-involvement.
- A person with a high ego thinks that the issue is
important.
- They have very broad bands of rejection.
- They have very narrow bands of acceptance, and
non-commitment.
Consistency theories:
- Balance theory.
- Assumptions.
- Conflict between ones belief causes psychological
discomfort.
- Psychological discomfort is a noxious state.
- People will make every effort to reduce discomfort.
- Components:
- Focal person (P).
- Other person (O).
- Object or event (X).
- Relationships among components:
- If P and O both feel the same way about X and they both
like
each other then the relationship is balanced.
- If P and O feel differently about X and they don't like
each other then the relationship is balanced.
- Any other conditions results in an unbalanced
relationship.
- The predictions:
- People are motivated to balance unbalanced states.
- Balance will come out in the easiest possible way.
- Cognitive
dissonance. To persuade someone you need to create dissonance
in your audience, and then show them how to reduce the dissonance.
Forced
compliance- being induced to behave in a manner that is
contrary to your beliefs.
- It works best under these conditions:
- The persuadee thinks he has a free choice.
- When there is little justification or reward for doing so.
- When it takes a lot of effort to do by the persuadee.
- When the persuader is unattractive.
- The results what you're advocating are not great for the
listener.
Techniques of persuasion:
- The old give-and-take.
- Reciprocation.
- We should try to repay in kind what another has given
us.
- Persuader gives the persuadee something to persuade him.
- The rule is enforced even when there are uninvited
debts.
With this rule there's an obligation to receive too.
- Can trigger some unfair exchanges. Sometimes people
can repay the giver a lot more.
- Reciprocal concessions. "Door in the face."
- The persuader makes an outrageous request, and turn
around
and make a more reasonable request.
- If it appears that the persuader has given into the
persuadee, the persuadee gives in to that persuader.
- The rule can stimulate problems in perceptual contrast.
- The rule gives the persuader an unfair advantage. The
persuader wins in
either case.
- The pursuadee often believes that he or she has more
control
than he or she really has.
- The persuadee often feels satisfied with the deal.
- Social proof.
- One way to define correct behavior is to look at what
other
people are doing.
- The persuader tries to persuade the persuadee by having a
confederate do what the persuadee is supposed to do.
- Contexts in which social proof is effective:
- When the persuadee is unsure what to do.
- When the confederate is similiar to the persuadee.
- Liking.
- You make friends inorder to influence them.
- Reasons for liking:
- Physical attraction.
- Similiarity.
- Compliments.
- Connect and cooperation- familiarity.
- Simple consistency.
- People value other people for being consistent.
- We try to be consistent.
- We see being consistent as having beneficial side effects
for us.
- After we have been induced to take a stand on an issue we
are more willing to keep that stand on the issue.
- Simple consistency works best when an active commitment
is
made.
- Commitments can be self-perpetuating.
- Authority.
- People will obey authority.
- A persuader uses an authority figure to persuade the
persuadee.
- Context in which authority is effective:
- Celebrities.
- Titles
- Clothes
- Slogans
- Scarcity.
- People assign more value to opportunities where they are.
- Kinds of scarcity:
- Limited numbers or quantities.
- Limited time.
- Reactance theory:
- Everybody has a set of "free" behaviors that they can
potentially engage in.
- Given the above, he/she will experience psychological
reactions whenever they become limited or threatened to become limited.
- Psychological reactance- the motivation to restore lost
or potentially lost freedom.
- A feeling of aggressiveness or hostility is
expressed.
- This hostility is heightened...
- When the free behavior is important to you.
- When there's a lot of free behaviors being lost.
- When the magnitude of the potential loss is great.
- Scarcity works when people feel what they're losing is
real. They have to think it is real.
Persuasion in the public
arena:
- Identification of a problem:
- Transform the present state of affairs into a more ideal
state of affairs.
- Not everyone will view the state of affairs the same.
- Not every condition precipitates persuasion.
- Occasionally persuasion deals with large social problems.
- Beliefs as obstacles to persuasion:
- The audience may hold beliefs that preclude beliefs to
persuasion.
- The speaker needs to know what obstacles are out there
against his persuasion.
- Message strategies- a line of argument that is effective
to
countering a particular belief.
- Look for obstructing beliefs
- Specific- related to more about issues.
- Global- something is making the audience
uncomfortable.
- Don't focus on the global.
- Focus on the benefits.
- Be flexible about your position.
- Try to find an argument that counters as many
arguments as
possible.
- You must counter significant reservations. Refute
them
directly.
- Select a "fundamental" appeal.
- Altruism vs. self-interest.
- Advantages versus disadvantages- more advantages
outweighs
the disadvantages.
- The investment in time, money, and energy.
- Avoid "weak" arguments.
- Questionable arguments.
- Trivial arguments.
- Structuring the message:
- Important in a persuasive speech.
- A thesis is composed of a subject and a predicate.
- Got to have an argumentive edge.
- Thesis should be about something the persuader wants
his
audience to believe or to do.
- Clarify:
- Define some key terms.
- Distinquish between your position and someone else's
position.
- Make sure thesis is realistic.
- Introductions.
- Create concern for issues- show the enormity of the
problem.
- Show how the issue affects the audience.
- Make them understand the severity.
- Counter resistance.
- Delay the thesis statement.
- Symphasize with the audience.
- Refute audiences reservations, but not in a combative
way.
- Reassure the audience your not threatening.
- Address negative feelings audience might have about
yourself:
- Self-ridicule.
- Emphasize that you have mutual values.
- Acknowledge the negative feelings.
- Ask the audience for a fair hearing.
- Conclusions.
- Convey a sense of finality.
- Merely summarize the view.
- Provide choherence to the message as a whole.
- Crystalize the focus for the audience.
- Body of the message.
- Try to outline the message.
- Helps to clarify the sequence of the message.
- Helps to determine if the ideas follow one another.
- State the main points of contention.
- Assuming the logical adequacy of the message.
- Try to produce contentions that are consistent with the
belief that are already in the audience.
- Try to make sure the structure is clear for the
audience.
- Preview statements.
- Keep the number of kittens is down to three or four.
- Gaining belief.
- Some general considerations:
- Need for support.
- Analyze the degree of resistance to the contention.
- Site your sources.
- Justifying reassassment of your position:
- Need for doing it.
- Circumstances have changed.
- New information is now available.
- The public is misled.
- Others have changed their view.
- A reassessment is not a dishonable thing to do.
- Plausibility- the content in which possibilities could
happen.
- Opens people's minds up to possibilities.
- Four ways of constructing a plausibility argument:
- Support a broad belief.
- Simply explain a situation that could develope.
- Simply refute all alternative contentions.
- Show that something is less likely to be true, then
this
could happen.
- Sign reasoning- something indicates something else.
- Analogy signs.
- Signs that support contentions under unfavorable
contentions are better than ones that support favorable contentions.
- If a sign has shown to be reliable in the past, it
can be
said that it could be still reliable.
- Explanation.
- Trying to show all the causual relationships.
- How does it happen.
- Trying to provide an account.
- Presenting the problem.
- The present state of affairs is intolerable:
- Magnitude is extensive.
- Suffering is intense.
- Situation requires immediate attention.
- An ideal state of affairs can be realized:
- Visualize better state.
- New state is attainable.
- New state is desirable.
- A single statistic can capture the magnitude of the
problem.
- Talk about the number of people affected.
- Develop comparisons.
- Indicate multiple implications.
- Show the problem is more severe than other problems.
- The effects of the problem or enduring.
- Show how a person endures this problem. General or
specific.
- Try to convey urgency in your message.
- Try to show the situation is deteriorating rapidly and
time
is limited.
- Capture the advantages of the new state.
- Defending the proposal.
- Behavior directives:
- The problem fits in a particular category of
situations.
- Such situations call for a specific course of action.
- Prediction of consequences:
- Proposal is best.
- Proposal has additional desirable consequences.
- Proposal has tolerable disadvantages.
- Proposal is consistent with the audience's values.
- Show the particular situation fits a specific
definition.
Advertising-
any message tailered to persuade a person to accept a product or
service. Time and space are already bought.
- A lot of advertising today is mediated. In the early days
it was door to door.
- In the media the advertisers have control over the audience.
- The ad has a lot of lifestyle around it. You buy this ad
and this is the lifestyle you get.
- It gives the advertiser more control over how to portray
the product.
- Kinds of ads:
- Product advertising.
- Service ads.
- Good will or image ads.
- Public service announcements- ads for non-profit
organizations.
- Political ads.
- Advertising is more or less aimed at a specific audience.
Time, place, and info imbedded in the ad tells us who the intended
audience is.
- Ads do not necessarily represent reality. Ads sometimes
underpresent portions of the audience or distort others.
- Effects:
- It appears that ads don't have a widespread affect on the
public.
- General audiences do not appear succeptible to ads,
although there are some people who are already highly succeptible.
- The advertising environment:
- The consumer.
- Sources of information.
- Direct experience.
- Interpersonal information - what other people tell
you.
- The media - the advertisement.
- Education.
- Individual differences.
- Highly mobile people.
- Small town people are not susceptible to
advertisements.
- Immobile people like the handicapped or
elderly are more susceptible.
- The poor tend to be more susceptible.
- People in the third world are more susceptible.
- The young are more susceptible.
- People are more susceptible to products when they
know
less
about the product or don't have access to information.
- The advertiser.
- Product constraints.
- Type of product you are dealing with:
- Frequency rate of product being bought.
- Thinking product or feeling product.
- The expense of the product.
- Positioning in the market.
- Life cycle of the product.
- New product.
- Old product being expanded in other markets.
- Target constraints.
- Lifestyle.
- Economic differences.
- Gender.
- Heavy users.
- Media constraints.
- Local or national media.
- Special or general media.
- The message.
- Attention getting appeals.
- Confidence building appeals. Designed to develope trust.
- Desires stimulating appeals.
- Benefits.
- Acquistion.
- Prevention.
- Protection.
- Relief.
- Product claims.
- Superority- best product.
- Quantity- we sell the most.
- Efficiency- works the best.
- Beauty- it looks the best.
- Novelty- it is new.
- Stability- it's reliable.
- Utility- it's practical.
- Fast.
- Safe.
- Scarcity- the product is scarce.
- Urgency stressing appeals.
- Response appeals.
- Strategies in add design- helps in recall.
- Visual strategies- helps in the recall of the name of the
product.
- Pictorial equivalents- literal translation of a word in
the
ad in pictorial form.
- Pictorial associates- attributes of the product in
pictorial form.
- Letter accentuation- playing with the letter of the
name of
the product.
- Modelling and demonstrating ads- do affect behavior.
- Color- have a very strong effect; bright colors work
well.
- Concreteness- use of words, phrases, or stories that
arouse
emotions or imagery.
- Organizational strategies- help to coordinate parts of
the
ad into a meaningful whole.
- Chunking- all the bits of info are coordinated to
produce a
whole.
- Advanced organizers- forecasts an ad before its
arrival.
Should be used sparingly.
- Analogies- names of the product that compare it to
something else. Helps to communicate imagery very effectively.
- Advertising medias.
- Direct mail- letters that solicites the customer to buy
the
product or use the service.
- The advertiser knows who his audience is. The
advertiser must know who his audience is.
- Directed to a specific audience.
- The advertiser develops a persona. The advertiser is
trying
to develope an image.
- The advertiser develops an argument to get the
customer.
- Benefits to the customer is the major appeal.
- Experience or role you understand.
- Print ads- permits a blend of emotional and traditional
appeal.
- Directed at a specific audience who subscribe to the
medium
of the print ad.
- The caption supports the pictures.
- Identifiable person.
- By using personalities or celebrities we know.
- An attractive image is associated with the product.
- Print ads sweet talk the consumer.
- The appeals:
- Use of definition.
- Use of comparison.
- Relationships- cause and effect.
- Testimony by a celebrity.
- Television- movement enacts a story or parable.
- A lot of sentiment and emotion to these ads.
- The appeals:
- Use authority.
- Dramative illustration.
- Dramatization.
- Vignettes- small little scenes but together. Serve to
not
only to sell you, but to entertain you as well.
Persuasion in
relationships:
- External rules - commonly-held expectations about how to
behave in a
particular situation.
- Internal rules- emerged in interaction between the partners
in that relationship.
- Goals:
- Relationship- to change the relationship.
- Instrumental - activities in the relationship.
- Self-identity.
- Sources of personal influence:
- Power:
- Control of outcomes.
- Relational identification - "victim," "rescuer."
- Identify values- obligations.
- Control:
- Open-up messages- statements of control.
- One-down messages - submissive messages.
- One-across messages- none of the above.
- Complimentary messages- one-up, one-down.
- Symmetrical messages- one up, one-up; one-down, one-down.
- Transitional messages- one-across.
Psychological appeals:
- Self perservation- the need to stay alive and to be healthy.
- Sexual attraction.
- Acquisition of property- the appeal to the pocketbook; how to get more for your money.
- Self-esteem- the desire to be looked up to--status.
- Personal enjoyment- the desire to experience pleasure.
- Constructiveness- the desire to show that one is inventive and creative.
- Destructiveness- the desire to rid oneself of things which are
detrimental to one's well-being, to put one's destructive instincts to
good use.
- Curiosity- the need to satisfy one's sense of curiosity.
- Imitation- the desire to emulate those we admire.
- Alturism- the desire to think we are not always selfishly motivated, to be noble.
- Youth- the desire to remain young.